The graphs are not colourful just to look pretty: the colours are used to represent a third 'axis'. The best way to understand Poseidon 's synthesis method is to get to grips with what the spectral model graphs represent. The position controls determine the movement of each voice through the spectral model. In any case, once you get your head around how this synth works it's possible to create sounds to your own taste remarkably quickly. Having said this, two extra add-on packs that enhance the library were made available shortly after release, and more are sure to come. There is also a wide variation in level between patches. In between these sounds, there are a few less inspiring patches that don't show the synth off so successfully, suggesting a shortage of time when compiling and tagging the library. In particular there are rich plucked sounds and breathy brass and horn sounds. The big dreamy textures (and many other sounds) are reminiscent of Absynth, but there are also less 'synthy' sounding patches that give the impression of a virtual modelling synth. As well as more traditional synth leads and pads, Poseidon clearly excels at rich, evolving soundscapes and bright, percussive sounds. Trying out a few presets shows the diverse range of sounds that can be produced with Poseidon.
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